Or: How to Deal with Facial Monitor Burn
J. Adams
Welcome to Pandaria
|
On September 25th, Mists of Pandaria (MoP) brought the land
of the Pandaren to World of Warcraft
(WoW). Since then, I have spent most
of my free time (except the time spent playing XCOM as I mentioned last week) working on my Pandaren Monk - the
new class (and the new race) that became available with the expansion. Despite
the initial controversy from a rather vocal minority, it seems that the
Pandaren race has turned out to be quite popular.
I rolled up my
Monk the day the expansion dropped and immediately spent the first 15 minutes
gaping in awe at the surroundings of the Pandaren starting area. It was gorgeous. Even though the graphics of
WoW are looking a bit dated, especially in comparison to Rift or TERA, the art
team did an outstanding job in creating the Pandaren themselves and the lands from
which they’ve come. The colors are vibrant, and the heavily Asian-influenced
architecture is beautiful, whether you’re looking at a small shrine in the
forest or the amazingly ornate Temple of the Jade Serpent (pictured above).
The Pandaren
starting experience takes place on the back of a giant sea turtle named
Shen-Zin Su and gives the player an idea of how the Pandaren have been living
on the “Wandering Isle,” as well as how they react to the sudden appearance of
the Alliance and Horde. I spent the first 13-14 levels on the Wandering Isle,
learning about the Pandaren and marveling at each new landscape. I had a great
time, but then came the moment where I had to choose between the Alliance and
the Horde – this was fine, since all my characters are Alliance anyway. The
problem was that I was going to have to play from levels 15 to 85 through
content I’ve already played half a dozen times or more.
So I did it all
again, and about two weeks after MoP came out, my new Monk was level 85 and
ready to start adventuring in the rest of the new content that the expansion
provided – the continent of Pandaria itself.
If I’d been
impressed with the first area, I was blown away by Pandaria. Even more than in
the starting area, the landscapes are polished to a point where they’re nearly
blinding. The quests are more varied, though you still see plenty of “go to
point ‘a’ and kill ‘x’ of ‘y’,” but these are broken up by plenty of story
development and characterization so they really don’t feel like chores. Each
zone is split into distinct “storylines,” and you can track how many you’ve
completed and how many are left to go. Most storylines feed into one another,
but there are also shorter one-offs in certain zones that you’ll find by
exploring the land (and, helpfully, tracking the location of the “!” on your map).
I found myself
becoming engrossed in the story of Pandaria in a way that the Cataclysm expansion hadn’t matched.
Blizzard did a great job in creating an emotional hook right from the beginning
by having a character, Taran Zhu, come right out and say that by bringing “my”
war to Pandaria, it would be changed forever.
And Pandaria is
changing, slowly but surely. Some of the changes are obvious, and because your
character is directly involved, you can’t help but notice them. Others haven’t
come to fruition yet, but in the way the storylines play out and from the small
changes in dialogue from non-player characters you deal with as you progress, I
just know some Bad Things are going to happen. It also helps that Blizzard has
come out and said Bad Things are going to happen, but even if they hadn’t, this
expansion has been so well written that it’s pretty easy to tell.
As of right now,
I don’t have any characters up to the new maximum of level 90 because I’ve been
working on my secondary professions and catching up on my primary professions
that I’d allowed to lag behind in my rush to get from level one to level 85.
This is another change from Cataclysm,
as I had taken a character from level 80 to 85 (the maximum for that expansion)
in under 14 days. For some reason, I just don’t feel as rushed in Pandaria. It
might have something to do with this expansion feeling more polished. It may
have something to do with the Pandaren credo of “slow down and enjoy the
journey.”
Whatever the
reason, I am willing, after these 23 days of playing, to call Mists of Pandaria my favorite expansion
to World of Warcraft. If you’ve
played before but left, give it a try. If you’ve never played, this is a good
reason to start.
No comments:
Post a Comment