by J. Adams
WHACO will return at the beginning of October – my brief personal hiatus didn’t leave a lot of time for the research required for a month’s worth of games. Today, though, I’m going to talk about two of the games from the August issue of WHACO: Sleeping Dogs and Darksiders 2.
images from wikipedia |
Sleeping Dogs is a third-person,
open-world action/crime drama with limited roleplaying elements that has the
player in the role of Wei Shen. Shen is a Hong Kong native who spent some time
in the United States before returning to the city of his birth to work as an
undercover cop infiltrating one of the Triad groups, Sun On Yee. The game was
developed by United Front Studios and Square Enix London and published by
Square Enix in what seems to me to be a rather radical departure from their
standard roleplaying fare.
Sleeping Dogs is a gorgeous game – the
designers seem to have done their homework in creating a believable Hong Kong,
crowded with people and vehicles, food stands and bright neon. The combat is
intuitive and flows very well, allowing Shen to rather easily take on large
groups of thugs with some pretty impressive martial arts. As with most open
world games of this kind (Grand Theft
Auto most easily comes to mind), vehicles play a central role in getting
around – thankfully there are only a few driving events that are required to
advance the plot, and while some of the street races that serve as mini-games
can be quite challenging, the required sections are dumbed down for people like
me who are ridiculously terrible at driving in video games.
The plot highlights Shen’s internal
struggle with performing his duties as an officer of the law in his attempts to
bring down the Sun On Yee from the inside while growing attached to the men and
women he encounters as a member of the gang. This is where I think the
developers were trying to add the “role-playing” elements, but while I
thoroughly enjoyed the story presented, there’s
no real “choices” to be made between the police and the Triads. I believe they
missed a huge opportunity in the many cut-scenes and dialogues to add actual
choices of responses or even interruptions (such as in Mass Effect 2 and 3) that
would demonstrate the player’s (and therefore Shen’s) loyalty to one side or
the other. There’s no real sense of indecision on the part of the player about
who will eventually win Shen’s complete loyalty – it doesn’t help that in order
to advance the plot, you’ll often have to perform some jobs for the Triads,
then some for the police, then some more for the Triads, etc., or that
completing the jobs for one side or the other have no effect on the opposite
side, even when the jobs are somewhat related to the same issues.
Despite those missteps, Sleeping
Dogs is a well-crafted action game with a compelling story and plenty of
diversions from the main plot when you just feel like killing time.
Speaking of
killing, Darksiders 2 puts the player
in the role of Death himself…and Death turns out to be an all-out badass.
Rather than continuing the story told in
the first Darksiders, Darksiders 2 actually takes place
concurrently with the plot of the first. Without giving too much away (for
those who haven’t played either game), Death’s brother, War, has been accused
of starting the Apocalypse too early and without the support of the other three
Horsemen: Death, Fury, and Strife. Death is convinced that War has been wrongly
accused and has set out to prove it by finding out just what the hell is
actually going on.
Darksiders
2 is
also an open-world action/role-playing game, with a deeper customization and
dialogue system than Sleeping Dogs is
able to boast, though dialogues still tend to be extremely light on actual
“choice” and instead focus on directing conversations to reveal more about the
game’s backstory and universe as a whole. The game looks fantastic, though while Sleeping Dogs
goes for realism, Darksiders 2 is
very much stylized; given the subject matter and the fantasy feel, though, this
is probably a good idea. Having said that, some of the environments can be
bland, with the land and sky being various shades of grey and brown with more
grey and brown as highlights. Luckily the world itself is usually interesting
enough for the dreary palette to be forgiven.
Combat here is
much like God of War, with Death
using his signature scythes as a main form of attack along with an array of
secondary weapons that range from heavy axes and hammers to light, fast arm-blades
and gauntlets. The two sets of weapons can be used in conjunction to pull off
complex combos that can end rather spectacularly with Death flashing into his
Reaper form (what most of us think of when we talk about Death personified –
though to be fair, he looks much
cooler in the game) for the final blow. Death has several armor and weapon
slots that can be filled, and armor pieces have their own unique look. He also
has two very different skill trees to choose from, one of which focuses on hand
to hand combat and the other which focuses on summoning various kinds of undead
to do his bidding. I’ve never been much for minions, so I tend to keep to the
pure combat side.
While the story is enjoyable, the tasks
and quests fall into a predictable pattern of “You’ve done well, but to do X, you have to Y [insert number between two and five], Z, and
you will be granted ________,” rinse and repeat. As much fun as the game’s
story is, getting it to advance can sometimes feel like a chore. The potential
for exploration and combat along the way can help to make it feel less so, but
every once in a while I did find myself rolling my eyes when the Bone King
would tell me I had to kill three more things before he would tell me what I
wanted to know.
All in all, Darksiders 2 delivers an experience that is a few good strides ahead of some of the other recent action offerings.
All in all, Darksiders 2 delivers an experience that is a few good strides ahead of some of the other recent action offerings.
So, as I said before, if you’re on the
fence about one or both of these titles, just make the investment of time and
money. If you’re looking for well-told stories and entertaining diversions,
here are two great choices good for at least 30-40 hours each.
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